Growing up in New York City allowed me to develop an early love of and critical engagement with architecture and urbanism. Central Park was my backyard, the city my playground.

In my early teens I became obsessed with computer science, the active and responsive manipulation of virtual space. The logic of the playground, so to speak, became of my own derivation.

As I became increasingly aware of the similarities of these two fields, as well as their abilities to complement one another, my understanding of them began to merge: my primary interest (and focus of my research, academically and post-) became the use of physical computing to augment the architectural and urban.

There is yet enormous opportunity to define human-technology interaction in the realm of spatial dynamics. Attention must be shifted away from technology as a novelty, which both lacks profundity and unrightfully asks the human to adapt to arbitrary parameters, to technology as a tool that can assist in approaching the most ambitious questions/concepts and enhancing veritably human experiences.


Ian holds a Bachelor of Arts from Brown University and is currently pursuing a Masters of Architecture at the Interactive Architecture Lab at the Bartlett, University College London.


Ian (at) IanCallender.net

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